
#pragma once

#include <string>
#include <assert.h>
#include "../../FileSystem/Src/FileManager.h"

namespace FlameEngine
{
	class IRenderSystem;

	class RenderSystemFactory
	{
	public:

		enum RenderSystemType
		{
			rst_dx9,
			rst_dx11
		};

		static IRenderSystem* CreateRenderSystemManager(RenderSystemType rst);
		
	private:

	};
}